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Tanelorn Mods ([personal profile] dream_guides) wrote2013-02-12 03:29 pm
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Game Information


What is Tanelorn? Or the Multiverse for that matter?

The game starts with your character being introduced to the conceptual fact that there are more worlds than they can possibly imagine. All worlds across all universes, some with recognizably similar timelines, and some so radically different that they are wholly foreign. Infinite possibility, infinite variation, and all of it connected by a webwork of ephemeral, but nigh-unbreakable interlaced patterns.
Some call it "the Grey Fees", or "the Force", and others say they are "the Dream Roads". Some say that the connecting paths that hold the multiverse together are made of magic, and some just say it's as simple as memory.

But, however you describe it, your character has just found out they have the dubious honor of coming loose from their own timestream. The flow of time is still going, because time stands still for no one, but your character is now outside of it. That means that they are adrift in the vasty multiverse.

Luckily, they ended up in Tanelorn. The City of Crossroads. The Nexus. It's also got as many names as there are worlds, but the bottom line? It's sanctuary. Tanelorn is safe, and she looks after those wayward souls that lost their hold on "home". You may have been brought here by any number of means from a starship crash, to following some strange lights in the woods, to just waking up after a drunken bender. Whatever the way, though, you're here now. And going back is not easy anymore. But don't be too upset? Tanelorn isn't a prison, and her residents encourage inter-communication from all walks of multiversal life. She needs your character, you see. But will always offer an equal trade of it, whether it's providing a service, a difficult to find item, information in alchemical or scientific advancement...or just a place to call home.

But now that you know about the multiverse, you should know that what affects one part of the web sends vibrations to all the other parts, too. There's dangers out here, and impacting the wrong timestream is just the tip of the iceberg. Things exist, and live their whole lives outside of any timestream, and consume worlds. There's reality storms, sympathetic echoes vibrating across entire branch universes, timestreams arising and collapsing, and the dreaded Chrysanthemum Effect.

It's dangerous, sure. But there's amazing fortunes to be made and lost on the Dream Roads, adventures that you couldn't possibly imagine, maybe even a new and better home for your character? Or just something more than they could ever earn for themselves back home. Then again, maybe they just want to get back and don't care to let the multiverse burn. Hey, maybe they even want to help it along. Maybe it's just a little of everything, since you're already along for the ride, because here? All things are possible. It's just a matter of choice to do whatever you want to do.

Welcome to Tanelorn, traveler. What brave new worlds will you see today?


Is my character able to affect the world that Tanelorn is "docked" with?

Generally? No. But Tanelorn visits many worlds while moving through the multiverse, and she is a living symbol of The Balance. Her appearance in any given world is usually a sign that said world is out of balance, and therefore needs a bit of a push in one direction or another. The operative words here are "a bit of a push" - meaning that any dramatic, or sweeping attempts to change the course of a world's timeline will result in the Wayfarer's Guild teleporting your character back to the city. Too much change happening too soon causes more temporal problems than it fixes.

How player characters affect the multiverse is something that will only become visible over time. Basically? The more you play, the more your character is likely to have a direct effect on the game as a whole.


In-Game Death

Time stops for no man. There are both spatial and temporal fluctuations between the worlds that may have an effect on the perception of time, but it's always on the go. Even when splintering off into a branch universe, or pocket dimension.

Character death is a mandatory teleport back inside Tanelorn's city walls, with a 4 day wait before the character is "resurrected". The circumstances of their death may leave them scarred, lose a sense or limb somehow, or have an affect on their memory upon their resurrection. The character is then docked commendations, depending on the circumstances. If your character dies while still inside Tanelorn, the same restrictions apply, though they will not be docked commendations.

However, we do require that players contact the mods before you plan, or play out character death so we can okay it. This is to be sure that death is not used too flippantly (or frequently, in some cases), not because we want to moderate your creativity on death. It's because character death in Tanelorn can have a direct affect on the game's over-arching metaplot.


Start Playing

Your character has just woken up on one of the cots in the 'Intake Infirmary' of the Wayfarer's Guild. They've got a weird ring on their finger, and fiddling with it makes a holographic iPhone representation appear in the palm of their hand. They've read the New Arrival's Pamphlet, seen they aren't in Kansas anymore, and it's time to jump in.

[community profile] tanelornooc
Introduce yourself first! That's what the OOC community is for; all out of character conversations. Introductions, announcing hiatus, and plotting posts are all posted to this community.

[community profile] tanelorn
Next, you'll probably want to get your character talking to others. First-person entries are posted to the Anulet Network. The characters use the holographic representation their rings provide to post to the network. This allows characters to communicate with each other inside Tanelorn, or beyond her walls. The Anulet Network supports audio, video, and text, so there's plenty of options for communication.

[community profile] tanelornlogs
The log community is where characters can interact with one another, and explore either the city ( and she has plenty to see and do! ) or check out what new worlds Tanelorn has "docked" with this month. This community is meant to be used for third person style prose, and make sure to lock any mature content and place it behind a cut with any appropriate trigger warnings.


Activity Requirements


You will be required to complete it each month, unless on hiatus. Only hiatuses of two weeks or more will exempt you from activity for that month. We require one of the following:

1) One open Anulet Network post.
2) Two Anulet Network threads where your character tagged for a total of 8 comments
3) One Anulet Network thread, and one Log thread where your character tagged for a total of 8 comments

If you fail activity, you will receive a strike, which will be wiped if you complete activity the following month. Two strikes and you’re out. However, if you repeatedly fail activity or hiatus through it, we may speak to you about your activity and require more to stay in the game. We may also ask you to hold off on apping new characters if you are having difficulty making activity with your current ones.

Narratives, and interactions solely with non-named NPCs do not count towards activity check requirements. You must have a log with PCs or post on the network.

Threading with yourself, while allowed, does not count toward AC.

New Players

If your character has only been in the game for a week, making an Anulet Network intro post is all you need to worry about. Just drop a reminder note on the AC post that your character is new.

Character Limit

You cannot apply for more than two characters from the same world. We currently have a 4 character per player limit.

Note: If you only post the minimum of activity requirements on a regular basis, you may be prevented from applying for more characters. This isn't because we're mean, we just prefer quality over quantity in content here. And as such, we'd prefer you stay active with one or two characters rather than attempt to collect more muses, and end up unable to make AC with any of them.

HMD Posts

We require you to fill out an application for good reason reason, and changes in your character’s personality should be natural, not forced.

HMD, or How’s My Driving, is used for constructive feedback. Players need to have an HMD post on their character journals in order to play in Tanelorn, but you are free to screen all comments and lock out anonymous commenters. But you must be open to receiving feedback. Offered feedback should be polite, constructive critique. HMD posts are not be used for flaming or bullying of any kind, and any instances of flame commenting should be brought to the attention of the mods.